In the context of gaming, ⌣ agency can refer to the degree to which the user can customize an avatar, the control that one has over the selection of tools or weapons, the degree of ◊ personalization available, the potency of the user in alerting the motivational structure or outcome criteria, and numerous other elements of play. We assume that the closer a player comes to being omnipotent in this instance, the more desirable and productive the gaming experience
— 📝 Psychological and Communicological Theories of Learning and Emotion Underlying Serious Games
- I mean as they say it's pure conjecture but if true quite opposite ~ limitations breed creativity
- implications for motivation in games
- see ~ learning game dev dilemma﹕ allowing for agency, but compromising that agency for learning for a somewhat similar struggle